# One platform, built from zero

Qubriux · Skellam – case study by Seemant Shekhar. https://www.seemant.design/work/one-platform-built-from-zero

Beyond onboarding, I designed all of Qubriux: navigation, segments and every builder. Each builder starts with the merchant’s first question: campaigns with *who*, offers with *what*, forms with *when*.

- **Role**: Sole product designer
- **Team**: CEO, 1 PM, 3–4 engineers
- **Timeline**: 2021–2022
- **Scope**: Web app + 2 mobile apps
- **Areas of influence**: Navigation and segments; Campaign, offer and form builders; AI Autopilot for games; Co-marketing
- **Highlights**: Targeting Tactics, singled out by the client; Campaign 3.0: menus open where you click; AI that merchants can switch off

## 01. Segments with a plan

**Every preset segment came with Targeting Tactics.**

Active, At Risk, Loyal, Big Spenders: each came with the intent for that segment and three concrete moves. The client singled this out.

- Image: Targeting Tactics dialog for a segment with three suggested tactics. Targeting Tactics: the intent, then three moves.

## 02. Campaign 3.0

**The choice appears where you click.**

My last redesign before leaving. The + opens its menu right on the branch instead of a panel across the screen, so every step of a long flow is a shorter trip.

### The principles behind it

- **Proximity**: The menu sits next to the step it changes.
- **Progressive disclosure**: Options appear only when you ask for them.
- **Fitts's law**: A shorter trip from the click to the choice.

- Image: Campaign 3.0 flow with an If/Else condition and a menu opened inline at the plus button. Designed and handed over at the end of my time there.

## 03. AI on autopilot

**A shopping game the AI can run for you.**

A timed shopping game for stores. Autopilot lets AI pick steps, products and timings per customer, pushing best-sellers or slow-moving stock. Merchants can switch it off and set everything by hand.

- Image: Game configuration with the Autopilot toggle on and the settings AI chooses. AI does the work; the merchant keeps the switch.

## 04. Co-marketing

**Stores promoting each other.**

Spend ₹1,500 at one store, get 10% off at its partner. The first screen explains it in one sentence and offers two paths: invite a store, or add one already on Qubriux.

- Image: Co-Marketing empty state with two options: invite a store partner, or add an existing one. One idea, two clear paths.

## 05. Qffer

**The same offers, at the store counter.**

Two mobile apps for physical stores: merchants run offers, shoppers find them nearby and redeem them.

Read the Qffer case study →

- Image: Qffer shopper home with nearby stores and a Scan QR button. Shopper home
- Image: Qffer cart with an offer applied. Offer in the cart

## 06. What I’d change

**Two lessons, both about keeping context visible.**

The form preview was on the wrong side.** I put the preview left and the controls right. Merchants lived in Shopify’s theme editor, with settings on the left, so it broke Jakob’s law.

Targeting Tactics should have been a popover.** The modal covered the segment rules the merchant was trying to understand.

Preview Controls 
What I shipped
Controls Preview 
What I’d ship now

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Next case study: [Skip the line](https://www.seemant.design/work/skip-the-line)
